How Samsung’s Gear VR can change gaming

by Gareth Mankoo

Samsung Electronics recently announced its Gear VR device that extends the growing range of wearable gizmos. The device is compatible with a number of smartphones including Galaxy Note 5, Galaxy S6 Edge+, Galaxy S6 and Galaxy S6 Edge. It boasts about an ability to leverage a superior AMOLED display to bring virtual reality closest to, well, reality. Improving on the initial innovator edition of the product the Gear VR has gotten 22% lighter and includes foam cushioning that makes it comfortable to wear for a longer duration. The touchpad has also been improved, thus offering greater control to gamers and VR application users. The company partnered with Oculus to create the very first consumer version of the Gear VR.

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“Samsung has been at the forefront of delivering mobile experiences and ‘Gear VR Innovator Edition’ launched last year was no exception,” said JK Shin, CEO and President of Samsung Electronics’ IT and Mobile Division. “We see virtual reality as the next computing platform, and we are thrilled to partner with Oculus on Gear VR to set the standard for mobile VR and bring this revolutionary product to consumers.”
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